Out of all the characters who possess the most powerful loops in the game, Dante is by far the simplest character to use for making big combos compared to others, as most of them tend to hit multiple times for lax execution.
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His moves only deal average damage, and Dante only using a few of his tools, can be just as lethal Dante in the hands of an expert or novice alike can at times see no need to rely on his full moveset. His normals also have great range, and his crouching L/A is a superb low hitting poke. He makes an extremely effective battery character (or on-point altogether) since his specials allow him to extend his combos greatly without using his hyper combos. Dante's moveset gives him a powerful rushdown game with lots of combos, crossups, mixups and pressure, making him a character that excels well in literally any field as a souped-up Jack-of-All-Trades character, with average health and damage output to date. His super moves consist of him entering Devil Trigger state, open-firing with Ebony and Ivory, and executing several Stingers (forward dash stabs) using Rebellion.ĭante has a massive amount of command normals and special attacks, more so than any other character in the entire series.
In his DLC Dark Knight Sparda costume, Dante uses the Force Edge instead of the Rebellion. Along with these Devil Arms (all of which are featured in Devil May Cry 3) are firearms from the same game, namely Artemis, a Demon World multi-beam laser gun, Kalina Ann, a rocket launcher belonging to Lady and Coyote-A, a sawed-off shotgun. 45 caliber handguns, Ebony and Ivory, Dante makes use of the three-headed ice nunchaku Cerberus, the fire and wind scimitars Agni and Rudra, the electric guitar Nevan, and the gauntlet/greaves set Beowulf. Aside from his signature broadsword Rebellion and his two.